While it is indeed lamentable that it took EA Sports until the year 2010 to make the players look realistic, they finally did it in the end. The hardcore FIFA veterans were not willing to play with FONs™ and add them to their roster, resulting in few players the hardcore crowd would consider buying in manager mode. The majority of the players in FIFA 10 were all FON™ (Freaks Of Nature), and only the famous players (and fan favorites in certain leagues) resembled their real life counterparts.
Bendtner looks lost, Almunia looks dumb, Song looks cool, and Vermaelen looks scary. Finally, the majority of the Arsenal squad looks realistic in every sense of the word. This image is a love letter to all Arsenal fans. While copying EA won't help them overhaul the FIFA franchise anytime soon, it's safe to say that Konami has finally understood why FIFA is the number one football game in the market, and can enhance the overall product with such a strategy. The passing system and player's dribbling appears to be enhanced as well, with the game developers finally understanding the importance of 360 degrees in football video games. Konami has blatantly copied EA Sports' FIFA, and took the famous skills and tricks in FIFA and implemented them in the new PES 2011.
Konami needed to make some drastic changes if they planned to get near FIFA's sales and profits. 2010 was slow, clunky, and didn't have enough oomph to it's punch. It had too many glitches and referees that were worse than Howard Webb, giving red cards on perfect tackles. PES 2008 had a non-existent defensive system, and 2009 was worse. The game barely has enough licensed teams, only three fully licensed leagues and limited tricks, flicks, and skills.
This feature, however, is not mandatory.Įver since the PS3 era began, PES didn't have much going for it, losing to FIFA three years in a row. While it remains to be seen what impact Personality+ will have on the overall game, it would be a nice touch to put the Personality+ feature in the cut scenes in the middle of the game (ex: Rooney gets mad all the time whenever the referee calls offside). That way, while Rooney has aggression added to his personality, van Bommel's aggression is on a much higher scale.
But rather, they created a new "Traits system" of sorts, where each player's traits are assigned to him (ex: Rooney would have an increased aggression and hard-working traits, while van Persie would have the injury prone and technical traits assigned to him), all of which can be assigned with flexibility in mind to make the players closer to their real life counterparts. While indeed, this might sound like a revolutionary concept, it's safe to say that EA didn't build the personality of each player from the ground up. EA promises to successfully imitate the personalities of the players on the pitch in a way never seen before in a sports video game.
for offline learning on PC or mobiles and practicing the football skills on your own wherever and whenever you are.Rooney is a bully, Berbatov is lazy, and Robin van Persie is injured.
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